White has compensation in the Morra! Quality Chess Blog
The reason behind this was to ensure that the party didn’t just wade into the casino without a plan, expecting to battle some CR appropriate threats and then walk out with the loot, as perhaps they might when turning up for a traditional D&D one shot. This little tweak means that characters can pose as staff without having to be fluent in infernal, although obviously if they can pass as a real tiefling they are more likely to fool any fellow staff members they are legit. This means the players need to discover the password, and succeed on an Intelligence (Performance) check, if they don’t speak the language, to pronounce it correctly. Given the theme of the casino, I was a trifle disappointed that the actual devilry involved is very little indeed, and may even go unnoticed by the players, or not really come into play. These changes I think helped the heist really develop satisfactorily, without any easy wins for the players. In planning the session, I tightened a few nuts and bolts, fleshed out some bits that only got lip service in the published text, adjusted the difficulty level in several moments, and added a few more toys for the players to interact with.
Isle of the Dreaded Accursed (& Other Adventures)
Nestled in the heart of Northamptonshire, just a stone’s throw from Rutland, this stunning spot has everything you need for an outdoor adventure with your family, whether you’re in the mood for a leisurely stroll or a full day of exploration. From walking trails that suit all levels of fitness to cycle paths, bridleways and a sensory garden,Fineshade Wood offers something for everyone. This page shows how many games in our database were played fromvarious openings classified by the Encyclopedia of Chess Openings.The table also shows average draw percentage and white score we observed in our games. Bob pays 50 tokens (worth 1 gp each) to sit at a Three Dragon Ante table. He rolls 10 for strategy, 15 for bluffing and a natural 20 for insight, total 55.
I gave whoever smashes the case disadvantage on the save (assuming they do so with a melee weapon… the smart thing to do is smash the cage from a distance). Adventure play areas for the little ones, on-site caravan and motorhome facilities for an extended stay, and a café serving delicious treats to refuel after your adventures. There are also toilets and cycle hire available, so you can really make a day of it. If you haven’t yet discovered the magic of Fineshade Wood, you’re in for a treat!
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The Bike Workshop will be open until October so you have the chance to explore our range of affordable bikes with the profits supporting our mission. Starting in 2011, our Bike Workshop has repurposed donated bikes to be sold, alongside providing bike repairs to give bikes a new lease of life which raised money in aid of Julian House. After much deliberation, we have made the difficult decision to close our shop and social enterprise, the Bike Workshop in Bath.
A Lover… And Double Dealer?
Possibly the only thing missing from the published adventure is a dash of intrigue… some NPCs, schemes and subplots to interact with, while carousing through the casino. A smart player might choose to duck these devilish bouncers, and the points of their glaives, by throwing themselves into the streams of the River Styx… which is fine, but that does increase your chances of bashing your brains out on the rocks on other side of the waterfall. I decided to flesh out the relationship between Quentin Togglepocket and the arch-devil Mammon, increasing the involvement of the latter. According to the DMG, Mammon loves the glitter of gold, so he decided to lend our friend Toggles the money to create the Afterlife Casino, in return for 80% of the profits. The Afterlife Casino then is a means for Mammon to funnel sweet sweet gold from the material plane to whatever level of hell he resides in. Which is a shame, because it’s a really buccaneering and well-designed adventure collection, and arguably the best yet from WOTC.
Given how close the Erinyes statue is placed to the waterfall, I was concerned that the heist could prove as easy as snatching the Mcguffin and running – which is why I placed two bearded devils as guards here. This led to a cool scene whereby one of my players faked losing all his gold in order to get a private meeting with Quentin, and get a glimpse of what lies beyond the employee-only doors. He didn’t end up signing the contract that Quentin had prepared gambit 666 (you can imagine what was in the small print), but there was some fun banter and clues were gained.
Mammon also sent Quentin an unruly but powerful imp, who takes the form of a fat black cat the size of a warthog, called Behemoth, as his eyes and ears. This temperamental moggy tends to enjoy the cuddles of guests (at least those who don’t flunk an Animal Handling check), while viciously raking those that mistreat it in any way. I gave Behemoth 16 hit points, and instead of invisibility, he can teleport 60 feet as an action and make a bonus action claw attack that deals 1d4+3 slashing damage. Despite relishing bringing Behemoth into play, I totally forgot to deploy him during the session. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.